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9月26日

Saint Row Secrets

http://guidesmedia.ign.com/guides/image/article/735/735154/saintsrow_guide_1159218270.jpg

Secrets

Achievements

This is a full listing of every Achievement you can earn for playing Saints Row, so check back often if you're missing a few.

Addicted to tha row

Play Saints Row for 20 hours.

Air Traffic Controller

Destroy 50 helicopters.

Audiophile

Collect all 60 hidden CDs.

Bulletproof

Successfully complete Co-Op level Turbulence at the highest difficulty level.

Canonized

Join the 3rd Street Saints.

Chain Gang

Drop off a total of 500 chainsaw the Big Ass Chains multiplayer mode in ranked matches.

Clocktower Camper

Head shot and kill a total of 100 enemies with a sniper rifle in ranked matches.

Colombian Made

Take over Los Carnales territory.

Contract Killer

Successfully complete all of the Hitman locations.

Coupon Clipper

Purchase 100 clothing and jewelry items for your Multiplayer wardrobe.

Demo Demon

Successfully complete all levels of Demolition Derby.

Dominator

Win 10 ranked matches in a row.

Errand Boy

Successfully complete Co-Op level Mob Rule at the highest difficulty level.

Fast and Furious

Successfully complete all of the Hijacking locations and levels.

Fluffer

Successfully complete all of the Escort locations and levels.

Gangsta

Reach a TrueSkill rank of Gangster in any Multiplayer mode.

Getting Up

Tag all tag locations hidden throughout Stilwater.

Grease Monkey

Own a total of 50 cars.

Grifter

Earn $200,000 in Insurance Fraud.

Jump the Shark

Withdraw a total of $200,000 from the loan office.

Killa

Reach a TrueSkill rank of Killa in any Multiplayer mode.

Kingpin

Reach a TrueSkill rank of Kingpin in any Multiplayer mode.

Leader of the Pack

Acquire all 7 Homies.

Marathon Runner

Traveled 26.2 miles on foot.

Negotiator

Take 50 hostages.

Penny Pincher

Earn $1,000,000 in the city of Stilwater.

Pimp

Successfully complete all the Snatch locations and levels.

Pimps Down

Kill the Pimp In Protect the Pimp 50 times in ranked matches.

Professional Thief

Steal 30 boxes and deliver them successfully.

Pusher

Successfully complete all of the Drug Trafficking locations and levels.

Racket Lord

Successfully complete all activities in Stilwater.

Reclamationist

Retake Saint's Row.

Regicide

Take over Vice Kings territory.

Road Warrior

Take over Westside Rollerz territory.

Ruler of Stilwater

Help the 3rd Streets Saints take over Stilwater.

Scavenger

Successfully complete all of the Chop Shop locations.

Shopaholic

Acquire 100 clothing and jewelry items for your single player wardrobe.

Stilwater PD Award

Kill 50 Stilwater residents with only melee attacks.

Thug

Reach a TrueSkill rank of Thug in any Multiplayer mode.

Tourist

Drive 500 miles in the city of Stilwater.

Tuner

Successfully complete all of the Racing locations and levels.

Vandal

Successfully complete all of the Mayhem locations and levels.

Xzibitionist

Get your team car to level 4 in the Blinged Out Ride mode a total of 50 times in ranked matches.

Phone Numbers

Dial these via your "Ill Wireless" and listen to a hilarious voice mail message, request assistance from the local civil servants, or even recruit some special homies!

911

Ambulance

555-819-8415

Big Willy's Cab

555-3765

Brown Baggers

555-2626

Stocks

1-555-Its-Over

Suicide Hotline

555-6238

The Dead Cow

555-455-8008

TNA Taxi

555-455-8008

TNA Taxi Service

555-9467

Legal Lee's

555-3863

Lik-a-Chick

555-7296

On the Fence (Pawn Shop)

555-5926

On The Rag Clothing

555-2564

On Thin Ice

555-3493

Rim Jobs

555-9473

Grounds for Divorce

555-3248

Impressions Clothing

555-5966

Eye for an Eye Voodoo

555-Mart

Crash Landing

555-018-0174

Eagleline Yellow

Cheats

Cheats are also activated by dialing your "Ill Wireless", but if you USE any cheat and then save the game, you will lose the chance to earn any achievements from that point onward. So use these at your own risk, and don't send us emails crying about it afterwards. You've been warned.

Environmental Cheats

#Sunny

Enables Clear Skies

#10

God's Wrath (crazy weather and lightning)

Weapon Cheats

#Shepherd

Enables "Give .44 Shepherd"

#12Gauge

Enables "Give 12 Gauge"

#AS12Riot

Enables "Give AS12 Riot"

#3373352623

Enables "Give Fer De Lance", the best car in the game!

#GDHC50

Enables "Give GDHC .50"

#Grenade

Enables "Give Hand Grenade"

#Knife

Enables "Give Knife"

#Molotov

Enables "Give Molotov Cocktail"

#Nightstick

Enables "Give Nightstick"

#NR4

Enables "Give NR4"

#Pipebomb

Enables "Give Pipe Bomb"

#Rocket

Enables "Give RPG Launcher"

#T3KUrban

Enables "Give T3K Urban"

#Tombstone

Enables "Give Tombstone"

#Vice9

Enables "Give Vice 9"

#27409863

Enables "Ar-40 Xtnd Rifle"

#K6Krukov

Enables "K6Krukov"

#pimpcane

Enables "Give Pimpcane"

#Macmanus

Enables "Give McManus"

#BaseBall

Enables "Give BaseBall Bat"

Ammo, Health, Etc

#Money

Enables "Give Cash"

#FullHealth

Enables "Full Health"

#Ammo

Enables "Infinite Ammo"

#Sprint

Enables "Infinite Sprint"

#NoCops

Enables "No Cop Notoriety"

#NoGangs

Enables "No Gang Notoriety"

#Gamespot

Enables "Give Gamespot T-Shirt"

Car Cheats

#Ambulance

Enables "Give Ambulance"

#Anchor

Enables "Give Anchor"

#Ant

Enables "Give Ant"

#Baron

Enables "Give Baron"

#Betsy

Enables "Give Betsy"

#Bulldog

Enables "Give Bulldog"

#Capshaw

Enables "Give Capshaw"

#Cavallaro

Enables "Give Cavallaro"

#Compton

Enables "Give Compton"

#Cosmos

Enables "Give Cosmos

#Delivery

Enables "Give Delivery Truck"

#Destiny

Enables "Give Destiny"

#Eiswolf

Enables "Give Eiswolf"

#FBI

Enables "Give FBI"

#Ferdelance

Enables "Give Fer Der Lance"

#Gunslinger

Enables "Give Gunslinger"

#Halberd

Enables "Give Halberd"

#Hammerhead

Enables "Give Hammerhead"

#Hannibal

Enables "Give Hannibal"

#Hollywood

Enables "Give Hollywood"

#Jackrabbit

Enables "Give Jackrabbit"

#Justice

Enables "Give Justice"

#Keystone

Enables "Give Key Stone"

#Komodo

Enables "Give Komodo"

#Mag

Enables "Give Mag"

#Mockingbird

Enables "Give Mockingbird"

#Nelson

Enables "Give Nelson"

#Newman

Enables "Give Newman"

#Nordberg

Enables "Give Nordberg"

#Peacekeeper

Enables "Give Peacekeeper"

#Rampage

Enables "Give Rampage"

#Rattler

Enables "Give Rattler"

#Reaper

Enables "Give Reaper"

#Ricochet

Enables "Give Ricochet"

#Ruckus

Enables "Give Ruckus"

#Shogun

Enables "Give Shogun"

#Slingshot

Enables "Give Slingshot"

#Socialite

Enables "Give Socialite"

#Stiletto

Enables "Give Stiletto"

#Taxi

Enables "Give Taxi"

#TheJob

Enables "Give The Job"

#Thorogood

Enables "Give Thorogood"

#Titan

Enables "Give Titan"

#Varsity

Enables "Give Varsity"

#Vegas

Enables "Give Vegas"

#Venom

Enables "Give Venom"

#Vortex

Enables "Give Vortex"

#Voxel

Enables "Give Voxel"

#Westbury

Enables "Give Westbury"

Secret Homies

While finishing all the levels of a certain Activity unlocks bonuses, some unlock the ability to call a new Homie up to help out while you play the game...and one of them is available from the start (if you can find the correct phone number to call)!

  • Samantha: Full completion of the Westside Rollers Escort missions unlocks Samantha for you to roll with.
  • Laura: Beat every level of the Westside Rollers Drug Trafficking Activity allows Laura to be called up on Ill Wireless.
  • Will: Finishing the first Snatch missions you encounter during your tutorial unlocks Will.
  • Wheelwoman: Completing Canonized will unlock the Wheelwoman .
  • Mr. Wong: Finish the Westside Rollers Hitman Activity allows you the aid of Mr. Wong.
  • Chicken Ned ( 555-2445 ): While not unlockable, he's fairly "hidden" as you have to find his phone number that's been written on the side of a strip club (or you can use the one provided above.
  • Zombie Lin: Calling Eye for an Eye Voodoo after finishing the Westside Rollers missions results in Lin coming back from the watery depths.
9月21日

Now that is Next-Gen, here the future of animation

1. NaturalMotion is located in Oxford England, correct? How was the company created and how long have you guys been around?
Yes, NaturalMotion is headquartered in Oxford and has a US office in San Francisco. The company was founded in November 2001 to commercialize our research on Dynamic Motion Synthesis (DMS), a proprietary technology that simulates humans.
2. About how many people make up your company?
We have a team of 40 people with backgrounds ranging from artificial intelligence, biology, robotics, math and physics to next-gen console optimization.
3. About how many years has endorphin and euphoria been in the works?
Both endorphin and euphoria are based on our Dynamic Motion Synthesis (or DMS) technology which uses the processing power of the CPU to create character movements in real-time. This is achieved by fully simulating the 3D character, specifically its motor control system and physical body. DMS started as research on the body movement of animals and humans, at Oxford University several years ago. We realized that this technology could create a much more interactive type of animation, and decided to commercialize it as endorphin, our first standalone application. endorphin 1.0 was formally launched at SIGGRAPH 2003. We started developing euphoria around that time frame too.
4. Are there any other past, present, or future products we should know about from NaturalMotion?
Not at this time.
5. Your website says you supply your engine to film, games, and other parts of media. What movies/films have your products been used in?
endorphin has been used in feature films such as Poseidon and Troy; and it is also being used in several feature films that are currently in production (which we are not at liberty to disclose at this time). euphoria is currently being integrated into multiple AAA next-generation titles, including LucasArts¡¦ Star Wars 2007 and Indiana Jones 2007 (working titles).
6. You are currently working with Lucas Arts and a yet to be announced company to bring euphoria to next gen gaming, correct? How is that working for you and how are you implementing the engine into their games?
That is correct. The relationship with our partners is great. LucasArts are a great company to work with, as they¡¦re really looking to give people a true next-gen experience. We integrated the core engine some time ago, and are now spending most of our time writing adaptive behaviors (the artificial nervous system that replaces canned animations).
7. I recently interviewed Pixelux Entertainment, the developers behind Digital Molecular Matter (DMM) technology and they are also working with Lucas Arts. Are you guys working with them to utilize their technology to work with yours?
Yes, our technologies are fully complementary and interface with each other. For example, LucasArts showed Stormtroopers clinging onto wooden beams (using euphoria), which would then break realistically using Pixelux.
8. In summary what does endorphin do? euphoria?
euphoriaand endorphin both use NaturalMotion¡¦s DMS technology (see question #8 for more background on DMS). endorphin uses DMS to create baked animation for later playback in films or games. euphoriaon the other hand uses the CPU power of Xbox 360, PS3 and PCs to simulate the human body and its nervous system at run-time. The result is truly interactive 3D animation while you play the game. This means that something different and unique happens every time you play.
9. Now your endorphin 2.6 engine provides for adaptive behaviors, how does that work? Do you basically give a character certain A.I. and characteristics and then they basically act themselves using what basic knowledge they have to self animate themselves? Wouldn't there be a lot of trial and error involved in this?
endorphin is not actually an engine (that would be euphoria), but our standalone 3D application. From the beginning, it has been based on adaptive behaviours. Version 2.6 has added more adaptive behaviours to the already extensive list.
Like you say, the characters essentially act, or animate themselves. They have a knowledge of their body and muscles, and use sensors to get information about the environment. They pretty much work like we do.
10. Will these technologies help in cutting the rising costs in next gen development?
Yes, by essentially simulating the brain and body of 3D characters and synthesizing human movements in real time, euphoriacan replace large libraries of mocap data that would usually be required to show variations of a particular action.
11. In the Indiana Jones E3 2006 demo, there was use of the euphoria engine, correct? I noticed the characters were a bit floaty when falling off the train. Was the demo just a basic showing of the use of euphoria or was that the real game engine running a part of the game?
Yes, the E3 demo was very early days indeed and represented only a very first integration. ļ
12. On your list of video demos, there is a test demo of Possession running with endorphin in use. Are you also working along side with the developers of Possession or are you just licensing the application?
The Possession demo was done by Volatile Games using endorphin, our stand-alone 3D app.
13. How many companies have you licensed the different engines to?
We are currently working with two major publishers on integrating euphoria into multiple titles. endorphin, the stand-alone 3D app, is being used by dozens of developers.
14. What is SIGGRAPH?
SIGGRAPH is an annual international conference and exhibition on Computer Graphics and Interactive Techniques. The 33rd SIGGRAPH was held in early August 2006 in Boston. For more information, visit: http://www.siggraph.org/s2006/
15. Overall how would you rate SIGGRAPH this year in terms of what was shown?
SIGGRAPH is always a fun event ¡V and again was in Boston (despite the heat!). However, there weren¡¦t any obvious spectacular innovations on the show floor.
16. What did NaturalMotion show this year at SIGGRAPH?
NaturalMotion debuted morpheme?, a powerful animation engine and tool chain for next-gen game development. NaturalMotion also demonstrated euphoria and endorphin 2.6 during SIGGRAPH.
17. What was your favorite technology or other middleware that was shown at SIGGRAPH from another company?
I liked Havok¡¦s graphics accelerated physics demos, but apart from that, there wasn¡¦t much middleware on show. (Then again, I didn¡¦t see much of the show floor!)
18. From what you saw at SIGGRAPH should gamers expect some really spectacular things that have never been seen before for games?
I don¡¦t want to beat our own drum too much, but I genuinely think that our euphoria tech will blow people away next year.
Questions dealing with PS3 and Xbox 360:
19. How is endorphin (3d application) doing when running on PS3 hardware? Any difficulties in the programming?
euphoria is performing well on PS3. If utilized correctly, Cell is a very fast processor indeed. Also, we¡¦ve been getting some great support from Sony Europe.
20. Are there any differences in the Xbox 360 and PS3 when running your middleware?
More than ever, you need to specifically target the platform to get optimized performance. Cell has a lot of power that but you have to unlock it first, whereas the 360 is probably a little more accessible. However, people should not forget that both platforms have extremely powerful CPUs. This is the first generation that lets us simulate the human motor nervous system in real-time. Sounds like science fiction, but it¡¦s true.
21. What do you find to be the best things about the PS3? Xbox 360?
We like both systems a lot, as they give us ample processing power. In addition, Microsoft has done an amazing job with Xbox Live; and Sony is giving consumers an amazingly rich package. Some people have criticized them recently, but let¡¦s not forget that Sony is giving us very innovative technologies in Cell and Blu-ray.
22. Has developing for next generation systems been more challenging than you'd hoped?
Not really, but then again I¡¦m not doing the programming! I think we¡¦ve been lucky to have some incredible next-gen console programmers.
23. How do you feel the difference in price between the PS3 and Xbox 360, and the PS3 and Wii, will affect the gaming industry in the years to come?
Well, the Wii shoots for the mass market straight away, whereas the PS3 (and to some extent the 360) are going for the classic early adopter market first. Prices will, of course, come down over time, thus blurring the demographic differences. We believe that all three consoles will be successful in this generation.
24. What is NaturalMotion¡¦s goal for the future in gaming?
We want to make games more like real life: not canned experiences, but different every time.
Images:
http://www.ps3land.com/images/Natural_Motion_interview/Tackle1.jpg
http://www.ps3land.com/images/Natural_Motion_interview/program1.jpg
http://www.ps3land.com/images/Natural_Motion_interview/program2.jpg
http://www.ps3land.com/images/Natural_Motion_interview/EStudio_SS.jpg
Starwars Video using euphoria
http://www.ps3land.com/images/Natural_Motion_interview/t_starwars_force_previs.mov
Find more at:
http://www.naturalmotion.com/downloads.htm

9月20日

Xbox Updates to 1080p

According to an official release by Microsoft at its Tokyo Game Show 2006 press briefing, the Xbox 360 will be able to support 1080p games and videos. According to the press release, the fall update will usher in the upgraded resolution capability.

"[Microsoft's] fall software update, scheduled for release later this year, will allow all Xbox 360 consoles around the world to output game and movie content in 1080p resolution."
Which games will be released in the future that will support the higher resolution is still unannounced. 1080p is a visual upgrade over the Xbox 360's current maximum resolution output of 1080i, or 1920 by 1080 interlaced. We'll update as more details become available.

What do you think?

Tokyo Game Show Press Release

Microsoft Showcases Library of Nearly 110 High-Definition Xbox 360 Games at the Tokyo Game Show
"Blue Dragon” Leads Holiday Lineup of Games; “Pac-Man” World Championship, Xbox 360 HD DVD Player in Japan and 1080p Support for Xbox 360 unveiled.

TOKYO — Sept. 20, 2006 — Today at the Tokyo Game Show 2006, Microsoft Corp. delivered information on new and improved entertainment experiences for Japanese gamers, including details of the Xbox 360™ library of nearly 110 high-definition games available this holiday season in Japan, which will include the highly anticipated “Blue Dragon” from Microsoft Game Studios. Microsoft also paid tribute to NAMCO BANDAI Games and “Pac-Man,” announcing that the first “Pac-Man” World Championship will be held in early 2007 using Xbox 360 and Xbox Live® Arcade. Microsoft also revealed details of other entertainment offerings enabled through Xbox 360, with availability date and pricing provided for the Xbox 360 HD DVD player in Japan, as well as news of an update that will allow the Xbox 360 console to output full 1080p games and video.

At the best-attended gaming convention in the world, Microsoft showcased games that will boost the Xbox 360 software library in Japan to nearly 110 titles by holiday season 2006 as well as more titles coming well into 2007. The Xbox 360 games showcased include “Blue Dragon” (Microsoft Game Studios), “Lost Planet: Extreme Condition” (Capcom), “Dead or Alive: Xtreme 2” (Tecmo Inc.) and the newly announced “Trusty Bell” (NAMCO BANDAI Games), and a host of anticipated Xbox Live Arcade titles. For 2007, Microsoft also announced a pipeline of great games that include the epic role-playing game (RPG) “Infinite Undiscovery” (Microsoft Game Studios).

“The key to winning the hearts and minds of the Japanese market is great games, and this great lineup demonstrates that Xbox 360 has those games in spades,” said Peter Moore, corporate vice president of the Interactive Entertainment Business in the Entertainment and Devices Division at Microsoft. “Our lineup of role-playing games from the acknowledged masters of the genre is proof positive that there has never been a better time for Japanese gamers to jump in and pick up an Xbox 360 system.”

Many game titles, including the much-anticipated epic RPG “Blue Dragon,” will be playable for the first time in the Microsoft® booth at the Tokyo Game Show. Other playable titles include “Lost Odyssey™” (Microsoft Game Studios) and “Viva Piñata™” (Microsoft Game Studios).

Xbox Live Arcade and the “Pac-Man” World Championship

With the creator of “Pac-Man,” Toru Iwatani, onstage Peter Moore announced that Microsoft and NAMCO BANDAI Games will host the first “Pac-Man” World Championship in early 2007. The top 10 players in the world for “Pac-Man” on Xbox Live Arcade will compete for the title in New York City. More details, including how to qualify for the championship, will be made available in the coming months.

Continuing its tremendous momentum, Xbox Live Arcade has also announced in Tokyo a host of exciting new games, including some that will be exclusive to the Japanese market. Gamers will have the opportunity to try a host of new games on the show floor, including the classic side-scroller “Contra” (Konami Corp.), the space-shooter “Gyruss” (Konami), the enemy-popping classic “Dig Dug” (NAMCO BANDAI Games), arcade favorite “Track & Field” (Konami), “New Rally-X” (NAMCO BANDAI Games) “Rush’n Attack” (Konami), a favorite 1980s side-scroller, and the inimitable “Ms. Pac-Man” (NAMCO BANDAI Games). In addition, the Japan-exclusive Xbox Live Arcade game “Yie Ar Kung Fu” (Konami), one of the very first fighting games, was announced for release in 2007.

Xbox 360 HD DVD Player and 1080p Support

Microsoft announced pricing and availability details for the Xbox 360 HD DVD Player in Japan. The accessory will launch on Nov. 17, 2006, priced at ¥19,800 (estimated retail price), and will come with an Xbox 360 Universal Media Remote.

“Xbox 360 and the HD DVD Player together deliver the most powerful and affordable games and movie system for Japanese consumers,” Moore said. “The freedom to choose their entertainment experiences is extremely important for consumers as they enter the next generation.”

In addition, Microsoft announced that its fall software update, scheduled for release later this year, will allow all Xbox 360 consoles around the world to output game and movie content in 1080p resolution.

XNA

Demonstrating its pledge to democratize game development for tomorrow’s game developers, Microsoft announced that four Japanese universities will use its XNA™ Game Studio Express software in educational material and research within their course offerings. The XNA software allows hobbyists, students and independent game developers to create games for Windows® and, for the first time, Xbox 360 with the goal that user-generated games made with XNA will arrive on Xbox Live Marketplace. Tokyo University, Tokyo Polytechnic University, Ritsumeikan University and Osaka Electro-Communication University join the dozens of universities worldwide that have pledged support for Microsoft’s XNA vision and are recognizing the potential of XNA Game Studio Express as an educational tool. As a result, these four schools will integrate XNA software into their game development curricula, labs and games-related research.

“As I turn my attention and passion toward teaching the next generation of game developers, I am thrilled with XNA Game Studio Express and related products,” said Toru Iwatani, a lecturer at Tokyo Polytechnic University and original creator of “Pac-Man.” “I believe that these products are attractive and effective because they create a development environment that matches the skill level and area of expertise, widening the entry of future developers into game development.”

XNA Game Studio Express beta was made available to users worldwide on Aug. 30, 2006. The final version of XNA Game Studio Express will be made available this holiday season.

Microsoft's Zune Delivers

REDMOND, Wash. — Sept. 14, 2006 — Marking the next big milestone for its Connected Entertainment vision, Microsoft Corp. today unveiled details of the first products to be released under its Zune™ brand. Designed around the principles of sharing, discovery and community, Zune will create new ways for consumers to connect and share entertainment experiences. The Zune experience centers around connection — connection to your library, connection to friends, connection to community and connection to other devices.

“The digital music entertainment revolution is just beginning,” said J Allard, vice president, design and development, at Microsoft, who is leading the charge for building the family of Zune products. “With Zune, we are not simply delivering a portable device, we are introducing a new platform that helps bring artists closer to their audiences and helps people find new music and develop new social connections.”

The Zune Experience

Available this holiday season in the United States, Zune includes a 30GB digital media player, the Zune Marketplace music service and a foundation for an online community that will enable music fans to discover new music. The Zune device features wireless technology, a built-in FM tuner and a bright, 3-inch screen that allows users to not only show off music, pictures and video, but also to customize the experience with personal pictures or themes to truly make the device their own. Zune comes in three colors: black, brown and white.

Every Zune device creates an opportunity for connection. Wireless Zune-to-Zune sharing lets consumers spontaneously share full-length sample tracks of select songs, homemade recordings, playlists or pictures with friends between Zune devices. Listen to the full track of any song you receive up to three times over three days. If you like a song you hear and want to buy it, you can flag it right on your device and easily purchase it from the Zune Marketplace.

Zune makes it easy to find music you love — whether it’s songs in your existing library or new music from the Zune Marketplace. Easily import your existing music, pictures and videos in many popular formats and browse millions of songs on Zune Marketplace, where you can choose to purchase tracks individually or to buy a Zune Pass subscription to download as many songs as you want for a flat fee.

To get started with great music and videos out of the box, every Zune device is preloaded with content from record labels such as DTS, EMI Music’s Astralwerks Records and Virgin Records, Ninja Tune, Playlouderecordings, Quango Music Group, Sub Pop Records, and V2/Artemis Records.

Zune Accessories

To enhance the Zune experience, three accessory packs help Zune users enjoy their music where they want to, at home or on the road. The packs and the individual accessories, all designed exclusively for Zune, will be available at launch:

The Zune Car Pack includes everything needed to hit the road with a Zune device, such as the built-in FM tuner with AutoSeek and the Zune Car Charger.

The Zune Home A/V Pack enhances your experience in the home through five products that integrate Zune with the TV and music speakers: Zune AV Output Cable, Zune Dock, Zune Sync Cable, Zune AC Adapter and the Zune Wireless Remote for Zune Dock.

Zune Travel Pack is a set of five products designed to keep friends and family entertained on the road: Zune Premium Earphones, Zune Dual Connect Remote, Zune Gear Bag, Zune Sync Cable and the Zune AC Adapter.

Providing consumers with additional options to customize and personalize their Zune experience, Microsoft is also working with leading accessory manufacturers Altec Lansing, Belkin Corp., Digital Lifestyle Outfitters (DLO), Dual Electronics, Griffin Technology, Harman Kardon and JBL, Integrated Mobile Electronics, Jamo International, Klipsch Audio Technologies, Logitech, Monster Cable Products Inc., Speck, Targus Group International Inc. and VAF Research

The Future is Bright

In addition to the features available at launch, built-in wireless technology and powerful software provide a strong foundation to continue to build new shared experiences around music and video. As Zune evolves, the device can be easily updated. The Zune software on your PC will let you know when these updates are available for download.

About Zune

Zune is Microsoft’s music and entertainment platform that provides an end-to-end solution for Connected Entertainment. The Zune experience includes a 30GB digital media player, the Zune Marketplace music service, and a foundation for an online community that will enable music fans to discover new music. Inspired by the vast and varied community of music fans, Zune focuses on helping emerging artists shape the digital canvas. Zune is part of Microsoft’s Entertainment and Devices division and supports the company’s software-based services vision to help drive innovation in the digital entertainment space. More information can be found online at http://www.microsoft.com/presspass/presskits/zune.

9月11日

What is wrong with Vista today

What that an image locks up on vista rc1, why and how did this happen.  I am starting to see what every one say about vista is not being ready for prime time.  You might being wonder what course of action did i go through to make this happen simple tried to close down my resource hungry IE7.  I am also running in dual screen.  Here is a pic.

9月6日

PLAYSTATION 3 LAUCH: REDUCED AND DELAYED

Oh man, not again. Sony just announced that the European launch of the PlayStation 3 will be delayed. So instead of seeing a worldwide launch of the PS3 in early November which nobody really expected anyway, Europe, Russia, the Middle East, Africa, and "Australasia" will see the console shipping in March. Sony blames the delay on production issues with blue laser diodes needed for the Blu-ray (and HD DVD) Disc drives. Stockholders, beware.
UPDATE: According to Kaz Hirai, the production issues with the blue laser diodes will also mean that North America and Japan can only expect 500,000 units at launch. As a result, Sony has officially reduced its estimate of 4 million consoles shipped by the end of calendar year 2006 to a more conservative 2 million.